"...a story of dueling, which became a legend in the army, runs through the epic of imperial wars. To the surprise and admiration of their fellows, two officers, like insane artists trying to gild refined gold or paint the lily, pursued a private contest through the years of universal carnage."
— Joseph Conrad, The Duel: Point of Honor, 1908
...also robots...

GAME OVERVIEW

In the¬†Duel: Point of Honor players take on the roles of two robots and engage in a number of battles to determine who is the more renowned fencer and who is the most honorable automaton. There are many paths to victory — you can be celebrated for being agile and skilled, or you can earn Honor for your pageantry, decorum and character, or you can let your blade do the talking and leave your opponent scarred and damaged. But be warned: the more damaged your opponent becomes, the more options they will get to train and improve their skills for future battles.

The Duel: Point of Honor is a tactical card game for two players. Each game takes 10-20 minutes to play and features a number of interesting decisions. It is easy to pick up, but has a significant weight of gameplay. It's the perfect game for people who have 10 minutes, a love for robots, and an awesome friend.

The art and graphic design of the game captures the look and feel of renaissance era aristocracy. And the game's illustrations evokes the grace and intelligence of sword-fighting... but also robots.

RULES SUMMARY

Each duel consists of three rounds of combat, divided into two phases: Timing Phase and Action Phase. In the Timing Phase, players simultaneously choose a card from their hand to bid on turn order.

In the Action Phase, players will play cards to try to win the duel. After each duel, players earn prestige and can gain better cards from the Advanced Techniques Deck.

At the end of a duel, if a player has earned 7 Prestige, the game is over and the player with the most Prestige wins!

Read the full game rules here.